Abstract
Children will only benefit from educational technologies and e-coaches when they understand the long-term consequences and are (intrinsically) motivated to use these support systems. This paper presents an Objective Dashboard that integrates educational achievements, goals and tasks with gamification features (such as challenges, scores and rewards) to advance the interests and engagements of children with type 1 diabetes when using the Personal Assistant for a healthy Lifestyle (PAL) system. By linking in-app activities (e.g., play a quiz or keep a diary) to relevant educational achievements, and to skills and knowledge required in daily life, we aim to increase intrinsic motivation and thereby usage. We designed a dashboard displaying personalised achievements, learning goals and tasks in the domain of diabetes self-management education. We used common user interface design patterns such as layering, colouring, and iconic presentation to organise complex information and reinforce the relations between concepts. Subsequently, we conducted a usability evaluation with twelve children, on the basis of which we refined our design. We found that, colouring and layering were to some extent effective, however, iconic representations were insufficient. Therefore, we recommend to provide short, descriptive labels at any time.
| Original language | English |
|---|---|
| Title of host publication | ICSLT 2019 |
| Subtitle of host publication | Proceedings of the 2019 the 5th International Conference on e-Society, e-Learning and e-Technologies |
| Place of Publication | New York, NY, USA |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 22-28 |
| Number of pages | 7 |
| ISBN (Print) | 978-1-4503-6235-1 |
| DOIs | |
| Publication status | Published - 2019 |
| Event | 5th International Conference on e-Society, e-Learning and e-Technologies, ICSLT 2019 - Vienna, Austria Duration: 10 Jan 2019 → 12 Jan 2019 |
Publication series
| Name | PervasiveHealth: Pervasive Computing Technologies for Healthcare |
|---|---|
| ISSN (Print) | 2153-1633 |
Conference
| Conference | 5th International Conference on e-Society, e-Learning and e-Technologies, ICSLT 2019 |
|---|---|
| Country/Territory | Austria |
| City | Vienna |
| Period | 10/01/19 → 12/01/19 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Education
- Gamification
- Healthcare
- Learning goal
- Personalization
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