This paper describes the ongoing design process of Pocket Odyssey, an online multi-player game suite designed for mobile phones that supports older adults in maintaining their physical, social, and mental well-being. It has been designed to provide engaging gameplay that supports positive emotion, fosters online social connections between players, enables play with others in a player’s physical surroundings, and integrates tasks that exercise physical and cognitive skills. This paper discusses the user-centered design approach that takes entertainment preferences, views on technology, and aspects of life that older adults consider meaningful as a basis. Based on the results of an exploratory survey and a series of workshops with the user group, this paper presents the initial game concept and the rationale behind its design. Finally, it describes early prototyping efforts and future activities.
|Title of host publication||Proceedings of 17th IFIP TC 14 International Conference|
|Subtitle of host publication||Entertainment Computing – ICEC 2018|
|Publication status||Published - 2018|
|Name||Lecture Notes in Computer Science|
- User-centered design
- Older adults
Kniestedt, I., Lukosch, S., & Brazier, F. (2018). User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults. In Proceedings of 17th IFIP TC 14 International Conference: Entertainment Computing – ICEC 2018 (Vol. 11112, pp. 355-361). (Lecture Notes in Computer Science ; Vol. 11112). Springer. https://doi.org/10.1007/978-3-319-99426-0_44