User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults

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Abstract

This paper describes the ongoing design process of Pocket Odyssey, an online multi-player game suite designed for mobile phones that supports older adults in maintaining their physical, social, and mental well-being. It has been designed to provide engaging gameplay that supports positive emotion, fosters online social connections between players, enables play with others in a player’s physical surroundings, and integrates tasks that exercise physical and cognitive skills. This paper discusses the user-centered design approach that takes entertainment preferences, views on technology, and aspects of life that older adults consider meaningful as a basis. Based on the results of an exploratory survey and a series of workshops with the user group, this paper presents the initial game concept and the rationale behind its design. Finally, it describes early prototyping efforts and future activities.
Original languageEnglish
Title of host publicationProceedings of 17th IFIP TC 14 International Conference
Subtitle of host publicationEntertainment Computing – ICEC 2018
PublisherSpringer
Pages355-361
Volume11112
ISBN (Electronic)978-3-319-99426-0
ISBN (Print)978-3-319-99425-3
DOIs
Publication statusPublished - 2018

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume11112
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • User-centered design
  • Game
  • Well-being
  • Older adults

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  • Cite this

    Kniestedt, I., Lukosch, S., & Brazier, F. (2018). User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults. In Proceedings of 17th IFIP TC 14 International Conference: Entertainment Computing – ICEC 2018 (Vol. 11112, pp. 355-361). (Lecture Notes in Computer Science ; Vol. 11112). Springer. https://doi.org/10.1007/978-3-319-99426-0_44