@inproceedings{f3caec01c31644afa003db0c87ec9633,
title = "Using gameplay semantics to procedurally generate player-matching game worlds",
keywords = "Conf.proc. > 3 pag",
author = "R Lopes and T Tutenel and Rafael Bidarra",
year = "2012",
language = "English",
isbn = "978-1-4503-1447-3",
publisher = "IEEE Society",
pages = "1--8",
editor = "J Togelius and J Dormans",
booktitle = "Proceedings of the 3rd Workshop on Procedural Content Generation in Games",
note = "PCG 2012 ; Conference date: 29-05-2012 Through 29-05-2012",
}