Using gameplay semantics to procedurally generate player-matching game worlds

R Lopes, T Tutenel, Rafael Bidarra

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

8 Citations (Scopus)
Original languageEnglish
Title of host publicationProceedings of the 3rd Workshop on Procedural Content Generation in Games
EditorsJ Togelius, J Dormans
Place of PublicationPiscataway, NJ, USA
PublisherIEEE Society
Pages1-8
Number of pages8
ISBN (Print)978-1-4503-1447-3
Publication statusPublished - 2012
EventPCG 2012 - Piscataway, NJ, USA, Raleigh, United States
Duration: 29 May 201229 May 2012

Publication series

Name
PublisherIEEE

Conference

ConferencePCG 2012
Country/TerritoryUnited States
CityRaleigh
Period29/05/1229/05/12

Keywords

  • Conf.proc. > 3 pag

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