Value-based redesign in gamified learning environments

Bruno Andrade*, A. Pereira Roders

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeChapterProfessional

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Abstract

Architectural redesign risks damaging or destroying built heritage, especially when designers are unaware of its cultural significance. This needs to be prevented, as built heritage is a human right, as coined by the 2005 Faro Convention. As a result, architects are now encouraged to conduct values-based redesigns with a broader range of stakeholders in order to uncover the cultural relevance of built heritage and co-create their redesigns. This shift in perspective, from one that was formerly expert-based and individualistic, aims to better preserve built heritage and its cultural relevance. Students, the architects of tomorrow, must acquire the knowledge, skills, and attitude to master this shift in perspective. This chapter reports on the lessons learned when teaching values-based redesign in gamified learning environments (GLEs) in two courses offered to architecture students by the Heritage and Architecture Section of the TUDelft, in the Netherlands. GLEs were chosen because of their known efficacy in enhancing stakeholder involvement and contributing to decisionmaking processes in other contexts. Results revealed that even if students are more aware of heritage value, their redesign decisions are more often guided by their personal values, rather than collective values (i.e. cultural significance). Values-based design and co-creation are not relevant for the redesign of built heritage only. The lessons learned in this research can help develop learning objectives across bachelor and master programs so that students learn to engage with different stakeholders in different contexts. Elsewhere, this new approach is being applied in practice, often without training. In this situation, training new architects on the use of GLEs as engagement tools contributes to their professional development, fostering a culture of greater participation and co-creation in urban planning, architecture and built heritage.
Original languageEnglish
Title of host publicationTeaching Design For Values
Subtitle of host publicationConcepts, Tools & Practices
EditorsRoberto Rocco, Amy Thomas, María Novas-Ferradás
PublisherTU Delft OPEN Publishing
Chapter12
Pages292-317
ISBN (Electronic)978-94-6366-635-0
Publication statusPublished - 2022

Keywords

  • Gamified Learning Environment (GLE)
  • geogames
  • value-based redesign
  • heritage values and attributes
  • human rights

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