VRabl: Stimulating physical activities through a multiplayer augmented reality sports game

Tim Buckers, Boning Gong, Elmar Eisemann, Stephan Lukosch

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

2 Citations (Scopus)

Abstract

Video games have become increasingly popular, but only a few focus on physical activity. Superhuman sports build upon this trend and try to stimulate physical activity while relying on technology to enhance human abilities. VRabl is such a superhuman sport. Being a multiplayer augmented reality sports game, it stimulates players to be physically active using similar mechanics as video games. It is based on the well-known and popular game dodgeball, to reach out to a large player community and have simple rules. The major goal of VRabl is to make dodgeball more attractive and engaging for younger generations. The game relies on two Microsoft HoloLenses to enable a novel multiplayer augmented reality sports game. A first evaluation shows that VRabl is enjoyable for people of every age group and stimulates physical activity, while having fun at the same time.

Original languageEnglish
Title of host publicationSHS'18 Proceedings of the 1st Superhuman Sports Design Challenge
Subtitle of host publicationThe 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery (ACM)
VolumePart F137697
ISBN (Print)978-1-4503-6407-2
DOIs
Publication statusPublished - 2018
EventSHS 2018: 1st International Superhuman Sports Design Challenge - Delft, Netherlands
Duration: 2 Jul 20185 Jul 2018

Conference

ConferenceSHS 2018
Abbreviated titleSHS'18
CountryNetherlands
CityDelft
Period2/07/185/07/18

Keywords

  • Augmented reality
  • Game design
  • Human augmentation
  • Physical activity
  • Superhuman sports

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