Smartphones or in general handhelds commonly used for indoor localization purposes are not a viable option in places where people do not carry them all the time - for example, home and office. Alternatively, wearable devices can partially solve this problem but have many limitations with respect to power supply, processing capability, and availability of sensors. These issues prevent the adoption of many common handheld localization solutions. In this work, we present PErvasive Localization Engine (PELE), a distributed localization system that uses wearable and handheld jointly to address the above drawbacks. Using only magnetometer, accelerometer, and Bluetooth radio, localization is performed by means of a particle filter. In addition, a dynamic handoff mechanism is presented, which uses the wearable only when it is necessary, thus reducing energy consumption on the wearable without affecting the desired localization accuracy. Evaluating the system with ten participants, we achieve a localization accuracy of 90.31 % in an indoor environment spanning about 320 m2.
|Number of pages||8|
|Publication status||Published - 2018|
|Event||AIoTAS 2017: 1st Workshop on Advances in ioT Architecture and Systems - Toronto, Canada|
Duration: 25 Jun 2017 → 25 Jun 2017
Conference number: 1
- Indoor localization
- joint localization