Social Sciences
Attitudes
100%
Civil Servants
100%
Change
100%
Testing
100%
Open Data
65%
Design
21%
Research
18%
Influence
18%
Playing
15%
Attitude Change
15%
Process
15%
Behavior
12%
Service Industries
12%
Government
12%
Literature
9%
Intention
9%
Measures
9%
Environment
9%
Routine
9%
Literature Reviews
9%
Role Playing
9%
Learning
6%
Operationalization
6%
Experimental method
6%
Metaphor
6%
Security
6%
Health Care Delivery
6%
Citizen
6%
Right to Privacy
6%
Open Government
6%
Decision
6%
Activity Learning
6%
Mechanism Design
6%
Work
6%
Experience
6%
Codes
6%
Facilitation
6%
Theses
6%
Group Interaction
3%
Knowledge
3%
Professional Occupations
3%
Research Focus
3%
Systematic Review
3%
Knowledge Transfer
3%
Legislation
3%
Production Data
3%
Public Utilities
3%
Hypothesis
3%
Scientific Methods
3%
Economic and Social Development
3%
Audience
3%
Questionnaires
3%
Labor Market
3%
Managers
3%
Reality
3%
Situation
3%
Statistical Analysis
3%
Loss
3%
Human Behavior
3%
Analysis
3%
Data Collection
3%
Perception
3%
Machines
3%
Uncertainty
3%
Dynamic Game
3%
Risk
3%
Intervention
3%
Application
3%
Mechanics
3%
Matching
3%
Realism
3%
Science
3%
Decision Making
3%
Beliefs
3%
Group
3%
Lack of Knowledge
3%
Level of Knowledge
3%
Innovation
3%
Social Participation
3%
Performance
3%
Emotions
3%
Social Influence
3%
Cost
3%
Time
3%
Maps
3%
Relevance
3%
Responsibility
3%
Computer Science
Testing
100%
Open Data
100%
Roles
52%
Serious Game
23%
Design
19%
Game Design
19%
Service
14%
Behavioral Intention
9%
Iterative Process
9%
Service Delivery
9%
Research Question
9%
Game Playing
9%
Influencing Factor
9%
Data Collection
4%
Dependent Variable
4%
Service Request
4%
Research Objective
4%
Design Requirement
4%
Teams
4%
Individual Level
4%
Security and Privacy
4%
Iteration
4%
Point Likert Scale
4%
Decision-Making
4%
Scoring System
4%
Application
4%
Innovation
4%
Data Requirement
4%
Prevents
4%
Practical Knowledge
4%
Group Interaction
4%
Systematic Literature Review
4%
Data Services
4%
Context Dependent
4%
Statistical Analysis
4%
Survey
4%
Iterative Design
4%
Office Environment
4%
Realism
4%
Questionnaire
4%
Knowledge Transfer
4%
INIS
testing
100%
attitudes
100%
data
100%
psychological behavior
20%
design
18%
barriers
18%
demand
12%
reviews
8%
learning
8%
datasets
6%
environment
6%
iterative methods
6%
labelling
4%
levels
4%
delivery
4%
security
4%
humans
4%
dynamics
2%
production
2%
hypothesis
2%
market
2%
applications
2%
risks
2%
switches
2%
regulations
2%
transparency
2%
maps
2%
interventions
2%
mechanics
2%
accountability
2%
transfer of knowledge
2%
processing
2%
interactions
2%
losses
2%
labor
2%
assets
2%
surveys
2%
randomness
2%
devices
2%
cost
2%
performance
2%
rolling
2%
simulators
2%
decision making
2%
Keyphrases
Data Games
10%
Security Crises
6%
Dataset Labeling
3%
Dataset Description
3%
Operational Representations
3%
Game Effects
3%
Decision Influence
3%
Game Mechanism
3%
Automatic Scoring System
3%
Job Matching
3%
Citizen Demand
3%
Routine Service
3%
Play Settings
3%
Knowledge Performance
3%