Wrath of Osiris (Not published): Surviving boredom and collapsing pyramids in times of isolation

Ashwin Sitaram, Jelle Römer, Jurriën Theunisz, Marnix Massar, Niels Mook, Marie Kegeleers, Rafael Bidarra

Research output: Contribution to conferencePaper

Abstract

When people need to stay quarantined at home for long periodsof time, loneliness, lack of exercise and boredom tend to affectthem more frequently and strongly. Games combining physicalexercise, challenging gameplay, and social cooperation can combatthese negative phenomena. This paper describes one such game. InWrath of Osiris, actual player movement in the real world is used asan input method, in order to get some exercise. The players needto work together, to promote feelings of camaraderie and teamspirit. Lastly, the issue of boredom is tackled by an increasinglychallenging game setting. Commonly available technology, such asimage processing via a webcam and networking are used to offer asolution to a wide range of people.
Original languageEnglish
Number of pages4
Publication statusPublished - 2020
Event15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta
Duration: 15 Sept 202018 Sept 2020

Conference

Conference15th International Conference on the Foundations of Digital Games, FDG 2020
Country/TerritoryMalta
CityBugibba
Period15/09/2018/09/20

Bibliographical note

Niet gepubliceerd in proceedings

Keywords

  • Social engagement
  • Multiplayer exergames
  • Collaboration
  • Quarantainment

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