A motivator game for forensic vigilance training: Exploring the potential of the card game ROTBEESTEN?! as compared to treatment as usual

Rens Kortmann, Rosalind Van der Lem, D. Boschma, Anouk Hakens, Maartje Clercx, Erik Masthoff

Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

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Abstract

In the field of forensic mental healthcare, forensic vigilance is an im-portant skill of healthcare professionals to deal with criminal behaviour of pa-tients. The facilitated, collaborative card game ROTBEESTEN?! was developed to motivate professionals to enrol in forensic vigilance training. A controlled ex-periment was conducted with professionals from a Dutch forensic mental healthcare facility to explore the potential of the motivator game. The control condition involved ‘treatment as usual’: an oral presentation followed by a group discussion. Questionnaires, interviews and observations were used to measure certain participant characteristics, the quality of the game, and the user experience in both conditions. Respondents expressed significantly higher pref-erences for active, experiential learning styles than for learning from theoretical sources. In addition, respondents evaluated the quality of the game positively. Finally, respondents reported significantly higher scores on four out of five di-mensions of (game) experience in the experimental condition than in the control condition. Limitations of the study include a low response rate to the post-questionnaires. As a result, the effects of both the game and presentation could not be established reliably. From the results, we may conclude that the game ROTBEESTEN?! was evaluated more positively and has more potential to moti-vate participants for follow-up training activities than ‘treatment as usual’ (an oral presentation). These findings are in line with the preferred learning styles reported. Games seem promising tools to motivate (healthcare) professionals to enrol in training activities. Future research will establish if indeed the game’s motivating effects exceed those of an oral presentation.
Original languageEnglish
Title of host publicationSimulation and Gaming for Social and Environmental Transitions
Subtitle of host publicationProceedings of the 54th Conference of the International Simulation and Gaming Association
EditorsNicolas Becu
Place of PublicationLa Rochelle
Pages530 - 542
ISBN (Electronic)979-10-415-2760-1
Publication statusPublished - 2023
Event54th international conference on Simulation and Gaming emphasised: Simulation and Gaming for social and environmental transitions - La Rochelle, France
Duration: 4 Jul 20237 Jul 2023
https://isaga.com/our-activities/conferences/

Conference

Conference54th international conference on Simulation and Gaming emphasised
Abbreviated titleISAGA 2023
Country/TerritoryFrance
CityLa Rochelle
Period4/07/237/07/23
Internet address

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