Residential energy efficiency improvements often have a smaller effect than expected. Although there is agreement on the existence of this effect, called the rebound effect, there is no agreement on the size of the effect. The objective of this study was to investigate the potential of using serious games to assess this effect. We used a game in which participants play home owners who manage their households in terms of energy consumption. Results of experiments with 50 players showed signs of the rebound effect when players with a low efficiency house reduced their energy consumption more than players with a high efficiency house. In addition, some issues related to previous studies were addressed, such as the possibility to perform an ex-ante assessment and to conduct the study in a controlled environment. Calculations of the size of the rebound effect depended on the approach used to determine the expected effect and showed differences between appliances.
|Title of host publication||Simulation Gaming|
|Subtitle of host publication||Applications for Sustainable Cities and Smart Infrastructures|
|Number of pages||10|
|Publication status||Published - 2018|
|Event||48th conference of the International Simulation and Gaming Association, ISAGA 2017 - Delft, Netherlands|
Duration: 10 Jul 2017 → 14 Jul 2017
|Name||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)|
|Conference||48th conference of the International Simulation and Gaming Association, ISAGA 2017|
|Abbreviated title||ISAGA 2017|
|Period||10/07/17 → 14/07/17|
Bibliographical noteGreen Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
- Energy savings
- Game as a research instrument
- NRG game
- Rebound effect