Abstract
As one of the most disruptive human-computer interaction techniques, Virtual Reality (VR) provides a novel way to examine human movements, e.g. when investigating Body Ownership (BO) in the field of cognitive sciences, especially when the visual output diverges from real-world actions. Previous research in BO uses questionnaires and brain imaging, where the former is a highly subjective metric, and the latter is very costly in time, money, and personnel. To answer the question How can a VR serious game help overcome current challenges of BO assessment?, we designed Astral Body, a VR game that helps cognitive science researchers assess people’s level of BO. In the game, players are asked to grab ‘flying collectibles’ coming from a portal in space. Researchers can inject different types and levels of asynchrony into the arms of the visualized avatar, thus affecting the players’ BO experience and perception. Players, in turn, can also report whenever they perceive possible mismatched avatar behavior. In addition, researchers can analyze player data, including looking for unconscious responses, e.g. small adjustments in physical movements to mitigate injected asynchrony. Preliminary results from playtesting and qualitative analysis of Astral Bodyindicate that a VR game can effectively help researchers investigate BO phenomena.
Original language | English |
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Title of host publication | Games and Learning Alliance - 12th International Conference, GALA 2023, Proceedings |
Editors | Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti |
Publisher | Springer |
Pages | 43-55 |
Number of pages | 13 |
ISBN (Print) | 9783031490644 |
DOIs | |
Publication status | Published - 2024 |
Event | 12th International Conference on Games and Learning Alliance, GALA 2023 - Dublin, Ireland Duration: 29 Nov 2023 → 1 Dec 2023 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 14475 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 12th International Conference on Games and Learning Alliance, GALA 2023 |
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Country/Territory | Ireland |
City | Dublin |
Period | 29/11/23 → 1/12/23 |
Bibliographical note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-careOtherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
Keywords
- Body ownership
- Control asynchrony
- Virtual reality