Can Virtual Reality games improve scores on clinical balance scales in children with cerebral palsy: preliminary results of a randomized controlled clinical trial

Pieter Meyns, Jaap Harlaar, Laura van der Pol, Frederik Barkhof, Annemieke Buizer

Research output: Contribution to journalMeeting AbstractScientific

Abstract

Due to their sensorimotor disorders, children with cerebral palsy (CP) typically experience poor balance control during standing and walking [1]. Virtual Reality (VR) is increasingly used in balance rehabilitation since literature has indicated some promising effects on for instance motivation [2] and functional outcomes [3] in several patient populations. Some preliminary studies have investigated the effect of VR training on balance in children with CP, however, they describe mixed results [4,5]. The contradictory findings could be the result of insufficient power due to small sample size and use of different measures of balance.
Original languageEnglish
Pages (from-to)234-235
JournalGait & Posture
Volume57
Issue numberSupplement 1
DOIs
Publication statusPublished - 2017
Event26th Annual Meeting of the European Society for Movement analysis in Adults and Children (ESMAC 2017) - Trondheim, Norway
Duration: 6 Sept 20179 Sept 2017

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