Abstract
Due to their sensorimotor disorders, children with cerebral palsy (CP) typically experience poor balance control during standing and walking [1]. Virtual Reality (VR) is increasingly used in balance rehabilitation since literature has indicated some promising effects on for instance motivation [2] and functional outcomes [3] in several patient populations. Some preliminary studies have investigated the effect of VR training on balance in children with CP, however, they describe mixed results [4,5]. The contradictory findings could be the result of insufficient power due to small sample size and use of different measures of balance.
Original language | English |
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Pages (from-to) | 234-235 |
Journal | Gait & Posture |
Volume | 57 |
Issue number | Supplement 1 |
DOIs | |
Publication status | Published - 2017 |
Event | 26th Annual Meeting of the European Society for Movement analysis in Adults and Children (ESMAC 2017) - Trondheim, Norway Duration: 6 Sep 2017 → 9 Sep 2017 |