Designing procedurally generated levels

R van der Linden, R Lopes, Rafael Bidarra

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

22 Citations (Scopus)
Original languageEnglish
Title of host publicationProceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game Design Process, Ninth AAAI Conference, on Artificial Intelligence in Interactive Digital Entertainment
EditorsAM Smith, G Smith, MJ Nelson
Place of PublicationPalo Alto, CA, USA
PublisherAmerican Association for Artificial Intelligence (AAAI)
Pages41-47
Number of pages7
ISBN (Print)978-1-57735-635-6
Publication statusPublished - 2013
EventWorkshop on Artificial Intelligence in the Game Design Process, Ninth AAAI Conference, AIIDE Workshop 2013 - Palo Alto, CA, USA
Duration: 14 Oct 201318 Oct 2013

Publication series

Name
PublisherThe AAAI Press

Conference

ConferenceWorkshop on Artificial Intelligence in the Game Design Process, Ninth AAAI Conference, AIIDE Workshop 2013
Period14/10/1318/10/13

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