@inproceedings{5d1533bb4c6d4ce0b70ccc7bc281c87e,
title = "Designing procedurally generated levels",
author = "{van der Linden}, R and R Lopes and Rafael Bidarra",
year = "2013",
language = "English",
isbn = "978-1-57735-635-6",
publisher = "American Association for Artificial Intelligence (AAAI)",
pages = "41--47",
editor = "AM Smith and G Smith and MJ Nelson",
booktitle = "Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game Design Process, Ninth AAAI Conference, on Artificial Intelligence in Interactive Digital Entertainment",
address = "United States",
note = "Workshop on Artificial Intelligence in the Game Design Process, Ninth AAAI Conference, AIIDE Workshop 2013 ; Conference date: 14-10-2013 Through 18-10-2013",
}