Development of AR Information System Based on Deep Learning and Gamification

Tetsuro Ogi, Yusuke Takesue, Stephan Lukosch

Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

1 Citation (Scopus)

Abstract

Recently, several AR systems have been developed and used in various fields. However, in most AR systems, there are some restrictions caused by the usage of AR marker or location information. In this research, in order to solve these problems, AR information system that can recognize object itself based on deep learning was developed. In particular, this system was constructed using client-server model so that the machine learning can be updated while operating the system. In addition, the method of gamification was introduced to gather the learning data automatically from the users when they use the system. The prototype was applied to the AR zoo information system and the effectiveness of the proposed system was validated in the evaluation experiment.
Original languageEnglish
Title of host publicationLecture Notes on Data Engineering and Communications Technologies
PublisherSpringer
Pages485-493
ISBN (Electronic)978-3-319-98530-5
ISBN (Print)978-3-319-98529-9
DOIs
Publication statusPublished - 2018
EventInternational Conference on Network-Based Information Systems (NBiS 2018): Advances in Network-Based Information Systems - Bratislava, Slovakia
Duration: 5 Sept 20187 Sept 2018
Conference number: 21

Publication series

NameLecture Notes on Data Engineering and Communications Technologies
PublisherSpringer
Volume22

Conference

ConferenceInternational Conference on Network-Based Information Systems (NBiS 2018)
Abbreviated titleNBiS 2018
Country/TerritorySlovakia
CityBratislava
Period5/09/187/09/18

Fingerprint

Dive into the research topics of 'Development of AR Information System Based on Deep Learning and Gamification'. Together they form a unique fingerprint.

Cite this