Computer Science
Technology User
100%
Education
100%
Digital Transition
100%
Integrated Approach
100%
Domain
100%
Lobbying Group
100%
Social Sciences
Wellbeing
100%
Theory
100%
Approach
71%
Technology
57%
Personality
28%
Architecture
28%
COVID 19 Epidemic
28%
Education
14%
Lobbying
14%
Prominent
14%
Medical Sciences
14%
Work
14%
Interest
14%
Group
14%
Consumers
14%
Leisure
14%
INIS
guidelines
100%
architecture
66%
covid-19
66%
education
33%
medicine
33%
Keyphrases
Digital Wellbeing
100%
Pandemic Conditions
100%
Humane Technology
28%
Online Architecture
28%
Post-COVID World
14%
Psychology
Wellbeing
100%
Leisure Activity
14%
Group
14%
Economics, Econometrics and Finance
Well-Being
100%
Labour
14%
Pharmacology, Toxicology and Pharmaceutical Science