Abstract
Because unknown interior layouts can have serious consequences in time-sensitive situations, crisis response teams request many potential solutions for visualizing indoor environments in crisis scenarios. This research uses a game engine to directly visualize point cloud data input of indoor environments for generating clear interaction between the environment and viewers, to aid decision-making in high-stress moments. The prospective final product is an integration of game-oriented visualization and cartography, hosted within Unreal Engine 4 (UE4), allowing users to navigate throughout an indoor environment, and customizing certain interaction features. The UE4 project consists of 4 modules: data preprocessing, render style, functional module, and user interface. Finally, this research uses a single-floor indoor point cloud dataset collected from a building in Rotterdam, the Netherlands for the implementation.
Original language | English |
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Title of host publication | LBS 2021: Proceedings of the 16th International Conference on Location Based Services |
Editors | Anahid Basiri, Georg Gartner Gartner, Haosheng Huang |
Publisher | TU Wien |
Pages | 183-194 |
Number of pages | 12 |
DOIs | |
Publication status | Published - 2021 |
Event | LBS 2021: 16th International Conference on Location Based Services (Online) - Glasgow, United Kingdom Duration: 24 Nov 2021 → 25 Nov 2021 |
Conference
Conference | LBS 2021: 16th International Conference on Location Based Services (Online) |
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Country/Territory | United Kingdom |
City | Glasgow |
Period | 24/11/21 → 25/11/21 |
Keywords
- Game Engine
- Unreal Engine 4
- 3D Visualization
- Situation Awareness
- Point Cloud
- Indoor Environment
- Crisis Scenario