Juegos para covid-19: Una exploración basada en la necesidad de intervenciones gamificadas

Translated title of the contribution: Games for covid-19: : A need-based exploration of gamified interventions

Research output: Contribution to journalArticleScientificpeer-review

42 Downloads (Pure)

Abstract

the covid-19 pandemic resulted in various unpleasant affective responses and dysfunctional behaviours, which created an urgent demand for effective interventions to support people’s coping and resilience. in addition to common forms of intervention, alternative approaches have also been explored, including the use of covid-19-themed games to educate people about the pandemic. the present article explores the diversity of games and gamified interventions developed for the
context of the covid-19 pandemic through the lens of fundamental human needs. by providing an example of how human needs can inform design decisions, the article aims to inform and inspire readers who are interested in developing new impactful game-based interventions for similar large-scale crises.
Translated title of the contributionGames for covid-19: : A need-based exploration of gamified interventions
Original languageSpanish
Pages (from-to)30-48
Number of pages18
JournalBase Diseño e Innovación
Volume7
Issue number6
Publication statusPublished - 2022

Keywords

  • COVID-19
  • Games
  • Game-based interventions
  • Psychological needs

Fingerprint

Dive into the research topics of 'Games for covid-19: : A need-based exploration of gamified interventions'. Together they form a unique fingerprint.

Cite this