TY - JOUR
T1 - Investigation and Simulation of Diffraction on Rough Surfaces
AU - Clausen, O.
AU - Chen, Y.
AU - Fuhrmann, A.
AU - Marroquim, R.
PY - 2022
Y1 - 2022
N2 - Simulating light–matter interaction is a fundamental problem in computer graphics. A particular challenge is the simulation of light interaction with rough surfaces due to diffraction and multiple scattering phenomena. To properly model these phenomena, wave-optics have to be considered. Nevertheless, the most accurate BRDF models, including wave-optics, are computationally expensive, and the resulting renderings have not been systematically compared to real-world measurements. This work sheds more light on reflectance variations due to surface roughness. More specifically, we look at wavelength shifts that lead to reddish and blueish appearances. These wavelength shifts have been scarcely reported in the literature, and, in this paper, we provide the first thorough analysis from precise measured data. We measured the spectral in-plane BRDF of aluminium samples with varying roughness and further acquired the surface topography with a confocal microscope. The measurements show that the rough samples have, on average, a reddish and blueish appearance in the forward and back-scattering, respectively. Our investigations conclude that this is a diffraction-based effect that dominates the overall appearance of the samples. Simulations using a virtual gonioreflectometer further confirm our claims. We propose a linear model that can closely fit such phenomena, where the slope of the wavelength shifts depends on the incident and reflection direction. Based on these insights, we developed a simple BRDF model based on the Cook–Torrance model that considers such wavelength shifts.
AB - Simulating light–matter interaction is a fundamental problem in computer graphics. A particular challenge is the simulation of light interaction with rough surfaces due to diffraction and multiple scattering phenomena. To properly model these phenomena, wave-optics have to be considered. Nevertheless, the most accurate BRDF models, including wave-optics, are computationally expensive, and the resulting renderings have not been systematically compared to real-world measurements. This work sheds more light on reflectance variations due to surface roughness. More specifically, we look at wavelength shifts that lead to reddish and blueish appearances. These wavelength shifts have been scarcely reported in the literature, and, in this paper, we provide the first thorough analysis from precise measured data. We measured the spectral in-plane BRDF of aluminium samples with varying roughness and further acquired the surface topography with a confocal microscope. The measurements show that the rough samples have, on average, a reddish and blueish appearance in the forward and back-scattering, respectively. Our investigations conclude that this is a diffraction-based effect that dominates the overall appearance of the samples. Simulations using a virtual gonioreflectometer further confirm our claims. We propose a linear model that can closely fit such phenomena, where the slope of the wavelength shifts depends on the incident and reflection direction. Based on these insights, we developed a simple BRDF model based on the Cook–Torrance model that considers such wavelength shifts.
KW - diffraction
KW - reflectance & shading models
KW - rendering
UR - http://www.scopus.com/inward/record.url?scp=85141133727&partnerID=8YFLogxK
U2 - 10.1111/cgf.14717
DO - 10.1111/cgf.14717
M3 - Article
AN - SCOPUS:85141133727
SN - 0167-7055
VL - 42 (2023)
SP - 245
EP - 260
JO - Computer Graphics Forum
JF - Computer Graphics Forum
IS - 1
ER -