Rasterization and voxelization of two- and three-dimensional space partitionings

Ben Gorte*, Sisi Zlatanova

*Corresponding author for this work

Research output: Contribution to journalConference articleScientificpeer-review

5 Citations (Scopus)
54 Downloads (Pure)

Abstract

The paper presents a very straightforward and effective algorithm to convert a space partitioning, made up of polyhedral objects, into a 3D block of voxels, which is fully occupied, i.e. in which every voxel has a value. In addition to walls, floors, etc. there are 'air' voxels, which in turn may be distinguished as indoor and outdoor air. The method is a 3D extension of a 2D polygon-to-raster conversion algorithm. The input of the algorithm is a set of non-overlapping, closed polyhedra, which can be nested or touching. The air volume is not necessarily represented explicitly as a polyhedron (it can be treated as 'background', leading to the 'default' voxel value). The approach consists of two stages, the first being object (boundary) based, the second scan-line based. In addition to planar faces, other primitives, such as ellipsoids, can be accommodated in the first stage without affecting the second.

Original languageEnglish
Pages (from-to)283-288
Number of pages6
JournalISPRS Archives
Volume41
DOIs
Publication statusPublished - 3 Jul 2016
Event23rd International Society for Photogrammetry and Remote Sensing Congress - Prague, Czech Republic
Duration: 12 Jul 201619 Jul 2016
Conference number: 23

Keywords

  • 3D grid
  • Indoor model
  • Vector-to-raster conversion
  • Voxelization

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