Abstract
The paper presents a very straightforward and effective algorithm to convert a space partitioning, made up of polyhedral objects, into a 3D block of voxels, which is fully occupied, i.e. in which every voxel has a value. In addition to walls, floors, etc. there are 'air' voxels, which in turn may be distinguished as indoor and outdoor air. The method is a 3D extension of a 2D polygon-to-raster conversion algorithm. The input of the algorithm is a set of non-overlapping, closed polyhedra, which can be nested or touching. The air volume is not necessarily represented explicitly as a polyhedron (it can be treated as 'background', leading to the 'default' voxel value). The approach consists of two stages, the first being object (boundary) based, the second scan-line based. In addition to planar faces, other primitives, such as ellipsoids, can be accommodated in the first stage without affecting the second.
Original language | English |
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Pages (from-to) | 283-288 |
Number of pages | 6 |
Journal | ISPRS Archives |
Volume | 41 |
DOIs | |
Publication status | Published - 3 Jul 2016 |
Event | 23rd International Society for Photogrammetry and Remote Sensing Congress - Prague, Czech Republic Duration: 12 Jul 2016 → 19 Jul 2016 Conference number: 23 |
Keywords
- 3D grid
- Indoor model
- Vector-to-raster conversion
- Voxelization