Requirements for a virtual environment to support the social participation education of low-literates

Dylan G.M. Schouten*, Nanja J.J.M. Smets, Marianne Driessen, Knup Fuhri, Mark A. Neerincx, Anita H.M. Cremers

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

10 Citations (Scopus)
39 Downloads (Pure)

Abstract

People of low literacy experience difficulties while participating in society. Learning support software could help alleviate these difficulties. However, there is currently no overview of theoretically and empirically sound requirements for this kind of support. This paper uses the situated cognitive engineering method to create a requirements baseline for a virtual environment to support the societal participation education of low-literates (VESSEL), based on an analysis of the domain, human factors, and current applications. Four major outcomes are presented. First, a comprehensive overview is collected of the operational demands and human factors knowledge relevant to societal participation learning for low-literate citizens. Second, this overview is translated into a list of eight functional requirements: focused on low-literate learners, set in the context of societal participation, and supported by claims of cognitive, affective, and social benefits to learning. Third, a sample of Dutch societal participation learning support programs is assessed using these requirements, to highlight both current technology best practices and discrepancies between theory and practice. Fourth, virtual learning environment technology is suggested as an ‘enabling’ technology; an overview is shown of how virtual environments, actors, and objects can beneficially enable meeting the requirements baseline. Finally, directions for future study are discussed.

Original languageEnglish
Pages (from-to)681-698
Number of pages18
JournalUniversal Access in the Information Society: international journal
Volume16
Issue number3
DOIs
Publication statusPublished - 8 Nov 2016

Keywords

  • Low literacy
  • Situated cognitive engineering
  • Societal participation
  • Virtual learning environment

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