TY - GEN
T1 - Social VR
T2 - 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
AU - Li, Jie
AU - Vinayagamoorthy, Vinoba
AU - Williamson, Julie
AU - Shamma, David A.
AU - Cesar, Pablo
PY - 2021
Y1 - 2021
N2 - We are facing increasingly pressure on reducing travel and working remotely. Tools that support effective remote communication and collaboration are much needed. Social Virtual Reality (VR) is an emerging medium, which invites multiple users to join a collaborative virtual environment (VE) and has the potential to support remote communication in a natural and immersive way. We successfully organized a CHI 2020 Social VR workshop virtually on Mozilla Hubs, which invited researchers and practitioners to have a fruitful discussion over user representations and ethics, evaluation methods, and interaction techniques for social VR as an emerging immersive remote communication tool. In this CHI 2021 virtual workshop, we would like to organize it again on Mozilla Hubs, continuing the discussion about proxemics, social cues and VE designs, which were identified as important aspects for social VR communication in our CHI 2020 workshop.
AB - We are facing increasingly pressure on reducing travel and working remotely. Tools that support effective remote communication and collaboration are much needed. Social Virtual Reality (VR) is an emerging medium, which invites multiple users to join a collaborative virtual environment (VE) and has the potential to support remote communication in a natural and immersive way. We successfully organized a CHI 2020 Social VR workshop virtually on Mozilla Hubs, which invited researchers and practitioners to have a fruitful discussion over user representations and ethics, evaluation methods, and interaction techniques for social VR as an emerging immersive remote communication tool. In this CHI 2021 virtual workshop, we would like to organize it again on Mozilla Hubs, continuing the discussion about proxemics, social cues and VE designs, which were identified as important aspects for social VR communication in our CHI 2020 workshop.
KW - proxemics
KW - remote communication
KW - social cues
KW - Social virtual reality
KW - virtual environment design
UR - http://www.scopus.com/inward/record.url?scp=85105773685&partnerID=8YFLogxK
U2 - 10.1145/3411763.3441346
DO - 10.1145/3411763.3441346
M3 - Conference contribution
AN - SCOPUS:85105773685
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
PB - ACM
Y2 - 8 May 2021 through 13 May 2021
ER -