Abstract
Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism by darkening locations that are less exposed to ambient light (e.g., corners and creases). In real-time applications, screen-space variants, relying on the depth buffer, are used due to their high performance and good visual quality. However, these only take visible surfaces into account, resulting in inconsistencies, especially during motion. Stochastic-Depth Ambient Occlusion is a novel AO algorithm that accounts for occluded geometry by relying on a stochastic depth map, capturing multiple scene layers per pixel at random. Hereby, we efficiently gather missing information in order to improve upon the accuracy and spatial stability of conventional screen-space approximations, while maintaining real-time performance. Our approach integrates well into existing rendering pipelines and improves the robustness of many different AO techniques, including multi-view solutions.
Original language | English |
---|---|
Article number | 3451268 |
Pages (from-to) | 3:1 - 3:15 |
Number of pages | 15 |
Journal | Proceedings of the ACM on Computer Graphics and Interactive Techniques |
Volume | 4 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2021 |
Event | ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - Online Duration: 20 Apr 2019 → 22 Apr 2021 Conference number: 35th https://i3dsymposium.github.io/2021/index.html |
Keywords
- Ambient occlusion
- Real-time rendering
- Screen-space techniques