TY - JOUR
T1 - Supporting Interventions to Reduce Household Greenhouse Gas Emissions
T2 - A Transdisciplinary Role-Playing Game Development
AU - Agusdinata, Datu Buyung
AU - Lukosch, Heide
PY - 2019
Y1 - 2019
N2 - Background. Designing interventions for conserving the food, energy, and water nexus at household level poses a significant challenge due to the complex interplay between human behaviors, technologies, and policies. Games show potential to increase awareness for environmental issues and influence behaviors towards more sustainable practices. Aim. By bringing together scientists and practitioners in the game design process, a transdisciplinary (TD) approach is seen as a promising way to integrate available knowledge and establish ownership of the problem and solution options. Few gaming literature, however, looked at combining the two approaches in addressing resource conservation issues. Method. We present a systematic account of the TD approach process of developing a role-playing game (RPG) - called HomeRUN (Role-play for Understanding Nexus). Results. We documented our experiences in terms of challenges as well as the benefits of the TD approach. Interacting disciplines in this process include psychology, economics, engineering, climate, sociology, and computer science. Inputs from each discipline combined with feedback from social actors that include city government, utility companies, and community members facilitated continuous improvements of the RPG design.
AB - Background. Designing interventions for conserving the food, energy, and water nexus at household level poses a significant challenge due to the complex interplay between human behaviors, technologies, and policies. Games show potential to increase awareness for environmental issues and influence behaviors towards more sustainable practices. Aim. By bringing together scientists and practitioners in the game design process, a transdisciplinary (TD) approach is seen as a promising way to integrate available knowledge and establish ownership of the problem and solution options. Few gaming literature, however, looked at combining the two approaches in addressing resource conservation issues. Method. We present a systematic account of the TD approach process of developing a role-playing game (RPG) - called HomeRUN (Role-play for Understanding Nexus). Results. We documented our experiences in terms of challenges as well as the benefits of the TD approach. Interacting disciplines in this process include psychology, economics, engineering, climate, sociology, and computer science. Inputs from each discipline combined with feedback from social actors that include city government, utility companies, and community members facilitated continuous improvements of the RPG design.
KW - climate change
KW - development
KW - environment
KW - learning
KW - role-playing game
UR - http://www.scopus.com/inward/record.url?scp=85069905361&partnerID=8YFLogxK
U2 - 10.1177/1046878119848135
DO - 10.1177/1046878119848135
M3 - Article
AN - SCOPUS:85069905361
VL - 50
SP - 359
EP - 376
JO - Simulation & Gaming: an international journal of theory, design and research
JF - Simulation & Gaming: an international journal of theory, design and research
SN - 1046-8781
IS - 3
ER -