Abstract
In this pictorial we present a project case, where an interactive offce environment was designed following a concurrent prototyping approach embedded in an iterative design process. The case illustrates how concurrent prototyping supports designing complex interactions between multiple people and multiple interactive objects, while innovating in both social and technological realm. Identifed variables of the involved process allow steering the design towards a variety of possible solution qualities. We propose this approach as a viable strategy for dealing with the complexity of designing in the domain of Human-Building Interaction.
Original language | English |
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Title of host publication | DIS'18 |
Subtitle of host publication | Proceedings of the 2018 Designing Interactive Systems Conference |
Editors | Ilpo Koskinen, Youn-kyung Lim |
Place of Publication | New York, NY, USA |
Publisher | ACM |
Pages | 547-558 |
Number of pages | 12 |
ISBN (Print) | 978-1-4503-5198-0 |
DOIs | |
Publication status | Published - 2018 |
Event | DIS '18 The 2018 Designing Interactive Systems Conference - Hong Kong, China Duration: 9 Jun 2018 → 13 Jun 2018 |
Conference
Conference | DIS '18 The 2018 Designing Interactive Systems Conference |
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Abbreviated title | DIS 2018 |
Country/Territory | China |
City | Hong Kong |
Period | 9/06/18 → 13/06/18 |
Keywords
- Agile design
- Interactive environments
- Iterative prototyping
- Maker culture
- Programmable offce
- Smart environments
- Socio-technical systems