Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the ReadySetGoals Application

Panote Siriaraya, Valentijn Visch, Marierose M.M. Van Dooren, Renske Spijkerman

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

2 Citations (Scopus)

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Mathematics

Engineering & Materials Science